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Category Archives: Programming
Google Docs Chapter Fixer
Hey! Do you use Google Docs? Are you writing in chapters? Do you sometimes insert or remove chapters? Then this script is for you! To add it to your Doc, open it up, then go to Tools -> Script Editor. … Continue reading
My game is out!
Last night the Xbox build of Miasma 2 made it onto the marketplace. It’s the culmination of about a year and a half’s work with Pete Lewis, to whom I am very grateful for his hard work. Some other awesome … Continue reading
Posted in Programming
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Please buy my game so I can eat food!
Hello, You may have seen, heard, or otherwise divined me bleating on about my indie game, Miasma, which I laboured over intensively for about 8 months. Well, if you wanted to give it a try the PC demo is now … Continue reading
Posted in Programming
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Play my Xbox Indie Game, Miasma!
Hello, I’m incredibly proud and somewhat relieved to say that my XNA Indie Game, “Miasma” is now available on the Xbox Live Marketplace, and you can go and play it! It’s the product of 7 months of obsessive work in … Continue reading
XNA Allocation-free string class
Hello, I’m developing an XNA game for Xbox and PC, and about half-way through my development cycle I realised I had a problem with memory allocation – or more precisely, with garbage collection. Garbage Collection (GC) occurs when the XNA … Continue reading
Posted in Programming
Tagged allocation, games development, garbage collection, string, Xbox, XNA
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