Tag: XNA

  • Play my Xbox Indie Game, Miasma!

    Hello, I’m incredibly proud and somewhat relieved to say that my XNA Indie Game, “Miasma” is now available on the Xbox Live Marketplace, and you can go and play it! It’s the product of 7 months of obsessive work in my spare time, and gave me the opportunity to make a small but deep strategy…

  • XNA Allocation-free string class

    Hello, I’m developing an XNA game for Xbox and PC, and about half-way through my development cycle I realised I had a problem with memory allocation – or more precisely, with garbage collection. Garbage Collection (GC) occurs when the XNA framework determines that you have allocated and freed a certain amount of memory (currently 1MB),…