Persona 5: A lifetime in one week

Upon finishing the game, I typed “post-persona…” into Google and was both surprised and relieved to see it auto-complete to “… depression.” Surprised because I didn’t expect it to be the first hit, but more relieved to discover I wasn’t alone.

And I say finished rather than completed because I have the option of starting the story again in “New Game+” mode, but I can’t bring it to myself to wipe their memories clean. The story has ended, and I have closure, but I’m not done processing it all yet. I haven’t completed the game because I didn’t see every cutscene or have time for every conversation, but I have finished it. Or maybe the game finished me.

So why did it leave this impact? For two main reasons: story, and characters. These two subjects have been written about endlessly so I won’t roll out the million reasons why they are the two most important things to get right in any form of entertainment. But I will mention a couple of things that were done so well here that it left a bigger impression than any other videogame. The Witcher 3 and the Mass Effect series came close, but this is a whole new level. I spent quite a bit of time in front of the tv playing these.

From this point on, there are SPOILERS! So if you haven’t played Persona 5 yet, do it now! Seriously, it’s wonderful. It takes a long time but it’s worth it.

Persona 5 is a game about time management. That immediately sounds like a boring game, but it’s not. Every day you are presented with a plethora of different options including hanging out with your friends, studying or otherwise improving your character on your own, or going to battle monsters in a strange alternate universe. You are also presented with the ambitious goal of attempting to maximise your social connections, study for exams at school, and defeat certain monsters – all before a time limit. Somewhere in your brain, you are very good at assigning value to these things and weighing up objectively different activities and deciding what to do. You do this in real life anyway (shall I go to the shops and buy milk, or sort out my emails?) – except for the monster-fighting part. Probably. At least, I don’t.

So a lot of the time, the game will move on to the next day and you’ll think, “shall I train with the kid at the arcade, which will improve my kindness and possibly give me a new gun skill, or shall I take a bath and improve my charm?” The game gives you some extra incentives, such as a bonus to studying on rainy days, or in-battle bonuses when your team-mates form a stronger bond, which influences your decision-making.

But the deadlines are tight, and you will find you don’t have time to do everything. This gives the gameplay a frought, tense pace, even though you play an entire school year’s worth of days.

Not all the characters are likeable – I found Haru’s childish voice acting (at least in the English version) to be grating, and Yusuke’s flowery dialogue to be pretentious with none of the intelligence, but it wasn’t a problem. I just didn’t hang out with them. Morgana, your talking cat sidekick, starts off being whiny and conceited but somehow grows on you, despite also preventing you from carrying out extra tasks when you’re tired. “You’ve had a long day – don’t you want to get to bed?” No Morgana, I don’t, I want to go and work in the bar in Shinjuku to raise my kindness!

Slowly though, you improve yourself as a character in the various stats, and strengthen your bonds with the characters you like the most. You start to unravel the story, which has so many twists and turns you never get bored.

But unlike a movie that throws out so many ideas you can’t keep up (I’m looking at you, Star Trek Into Darkness), the game’s ideas hang together really well. The idea of starting the game with a flashback, and slowly showing how you got to that situation works beautifully, and what happens when you finally catch up is nothing short of storytelling genius. The writers combined everything you know about the gameplay with some very clever moves by the characters. And more importantly, it feels like I was a part of it. I decided what to say in dialogue choices, and my character was right there. It’s the kind of immersion I never feel from a film, and very rarely from a book. I feel like it happened to me, and around me. I feel more like a part of a story than a passive observer.

The school setting is very clever. At a time of life when you know your hormones are in full swing, and emotional connections buzz and sting like bees sitting on power lines feeding directly to your heart, your mobile phone becomes a great menu for choosing your interactions and communicating with the cast.

None of this would be enough, if not for the gameplay. While I will say that it got repetitive towards the end, and the last boss is more a test of endurance than of skill, it should be noted that it is very good. A turn-based affair of choosing skills, items and special attacks, it has been finely honed over the course of the Persona games, and is presented with a confident style here. The simplicity of attacking in turn is embellished carefully with bonuses, buffs, debuffs, and rewards for capturing personas from the enemy.

And finally, the icing on the cake: the style. Persona 5 sweats out liquid gorgeous from every orifice, from the harsh zig-zag menus, to the attack animations, the picture-in-picture close-ups of your friends when they emote, and… well, everything. The personas themselves are fascinating beasts, as varied as Pokemon, and not afraid to live up to the 16 age-rating certificate. Some personas are chained women only covering their modesty with their hair, others are demons, grinning as they hide phallic cones. Later in the game, there is what can undeniably be called a penis monster. It literally is a giant penis, that imposingly lurches forward to attack you, and hangs pathetically limp when low on health.

It is not a short game, and requires a significant investment of time. Not just to make it through the story, but also to explore the different activities on offer, and maximise your limited time in the most efficient way possible. By the end of the game, I had got my character stats to max, and got the strongest bond possible with about 8 of my confidants. But it was close.

I went into the final section of the game hoping this was enough, and eventually saw the credits roll on what was an uplifting, bitter-sweet ending. It was with immense joy that I saw my character and my friends go on a road trip together to take me back to my home town, but it left this vacuous gap in my heart as I realised I wouldn’t see them again. They were happy, and safe, but lost to me now. My character might see them again in the fiction of the world, but I won’t.

The incredible irony is that Persona 5 teaches you the value of friendship and connections, and of working diligently to improve yourself as a person. However I looked at the final game timer on my last game save which read “134 hours” (slightly longer than it takes to watch every episode of Friends ever made) and realised I’d been sitting on my arse in front of my PlayStation for a long time. But… having said that, there’s no way I would take it back. In fact, I feel jealous of anyone who hasn’t done it yet.

 

The World Bodypainting Festival 2017

I had the good luck and pleasure of being able to go to The World Bodypainting Festival again this year.

I took over 3,000 photos, which I managed to whittle down to about 200 for a decent gallery here, and then down to a further 8 which I submitted in the photo competition. You can see them on my Photography page.

If you haven’t been yet, I recommend you check it out in 2018!

My 3D Adventures

Fujifilm Finepix Real 3D W1In the last month I’ve been getting completely re-excited by 3D, or stereoscopic photography and gaming.  Recently Fujifilm released the first ever commercial 3D digital camera (I saw it on The Gadget Show), and after a week of realising I didn’t have the money to buy it, I bought one anyway.

If you’re unaware of stereoscopic photography, or at least sketchy on the details, the camera basically just takes two photos: one for each eye.  Then, somehow (and there are about 5 different viewing methods) each image is presented back to each eye.  The most common method for viewing a stereoscopic image is probably anaglyphs, which is the typical red-blue or red-green filtered image popular in the 60s.  However, because each image is being filtered and differently coloured images are being shown to each eye, it destroys the effect of colour in the scene you perceive.  In modern cinemas 3D films are presented with differently polarised light and filtered glasses, which is a better approach for colour but does result in a certain amount of ghosting, as each eye may see some light from the other eye’s image.  If you’re particularly adventurous, you may also be able “free-view” images presented side-by-side, by going cross-eyed, or making your eyes go parallel.  This is a similar technique to viewing a magic eye picture.3D Fancy Dress

So my apologies if I’ve been rampantly snapping your mug with my new toy, but be assured it’s all in the interest of raising awareness of stereoscopic photography.  I love how it adds such a sense of depth to your pictures, very much like pausing a live scene in front of you.  I can feel a lot more like I’m back there at the moment of the photograph.

Fujifilm are also running a 3D printing service at fujifilmreal3d.com, where you upload your stereo images and they send you printed lenticular sheets.  This is the same material a lot of 3D DVD covers are currently using.  There is quite a lot of ghosting but if the parallax (the seperation between the images) is right, the effect can look good.  I have ordered a few prints and will hopefully get the first batch soon.

The camera is still very expensive (retailing for about £400) but I managed to get mine from eBay for £300.  I trust those “as new” condition items, if the seller’s feedback is good.

I’ve uploaded a few of my favourite 3D photos to my gallery here on my website (www.davidaddis.com if you’re reading this on Facebook), in (red-blue) anaglyph format as it seems to be the most accessible at the moment.  In the future, I would love a WordPress gallery that archives MPO files, and then allows the user to choose the viewing format.  I am a programmer, so maybe I should make one?

This is not an advert for Fujifilm by the way, I am just very enthusiatic.  🙂

Geared Level 80

One cog away...
One cog away…

Are you totally stuck on Geared for iPhone?  On level 80, by any chance?  I was, for days!  It seems totally impossible at first, but after a while I discovered several tricks (that seem like exploits in the game) that allow you to finish the level.  Read on if you’d like to know what they are…

First of all, soon after loading the level, you are able to place cogs almost on top of other existing cogs.  If you place several more of your own cogs (in distant places), this ability will disappear.  Is this a bug in the game?  Maybe.  But it does seem to be vital to completing this level.  So the first step is to (straight after loading the level) place two small gears almost bang on top of the two central blue gears.  They will fall down into the gaps below them.

You can then place the big gear above the yellow gear, and drop a smaller one in from above to connect it to the two lower-central blue gears.  Now the four gears directly above the yellow gear should all be turning.

On the left hand side, drop in two small gears to connect the lower-left gear and the one directly up and to the right of it.  Try to keep these as low as possible so they don’t interfere with the large gears we will place next.

Finally place two large gears in the top-left and top-right.  You may have to fiddle with the top-left gear to keep everything turning and not clashing with the small gears we placed.

Now you should have the same setup as this image.  Just place your final small gear above the bottom-right gear to get everything turning!  And even if the gears in the top-left are clashing, the level may complete anyway, which seems like exploiting another bug!

I felt a bit cheap completing the game this way, as if I had cheated.  But I couldn’t see a more legitimate way to finish the level.  Has anyone else managed it?

Edit: There has now been an update which addresses the gear placement issue, making this solution no longer possible.  Also, there *is* a valid solution.  But after googling it I thought I’d tried it already!  Perhaps the update made it easier to place the gears correctly?

*** UPDATE ***

After buying the add-on packs for geared, and investing an even more worrying amount of time into the game, I went back to level 80 to look at the proper solution.  It’s certainly pretty difficult, and requires very precise placement of the big gear at the bottom, but with some trial and error it is possible.  You will want to get to this state:

And then just move that small gear on the bottom-right into the gap above it to connect all the gears.

Phew!  I think that was the hardest level!  Even after the add-on packs, the immovable gears, and the crazy falling obstacles.  🙂

Data roaming charges – and how to avoid them

Hey,

Like a good geek, when I got my iPhone I looked through all the menus to uncover its features, and stumbled across the “data roaming” option, which according to the tooltip, said I should turn off when going abroad to avoid “substantial” charges.

Last week in LA, I found out exactly how substantial they were.  My company was nice enough to send me to E3, and put me up in a local hotel.  They had free wifi, but as more guests arrived it got bogged down and became unusable.  I had connected my iPhone to my work exchange server to check email, and since I needed to be in close contact with the office, with a slight twinge at the back of my brain, I turned on data roaming and starting downloading my mail via the Edge network.

I used it for about 4 days, and I thought I could only have used about 30-40MB maximum, and I’d be surprised if it cost more than £30 when I got back to the UK.  Data is cheap, isn’t it?  I mean my broadband connection at home has no limits and is about £25 per month.

What a surprise I had when I returned – my phone bill came to £750!  £650 was the data, a mere 110MB.  I was not looking forward to the meeting with finance where I was about to beg them to cover my bills.

So I gave O2 a call.  I explained that I was shocked at the charges (very politely, btw, I never got angry or swore).  After being on hold for about 10 minutes, the advisor came back on the line and said that since it was my first time using data abroad, they would write off the charges.  Phew!!

So, my advice to anyone else caught in this situation is to talk to your network provider and see if they will do the same for you.  It’s unfair of them to charge such ridiculous prices (£6 per MB is a joke). I wish companies wouldn’t overcharge for internet usage. Sadly if the prices were reasonable, people would use the service a lot, rather than being stung once and turning it off forever.